![]() ![]() ![]() ![]() My mind boggled that Dragon Age: Inquisition, a game that was developed in the nascent and, at times, barely functional Frostbite engine, even came out, nevermind that it won armloads of Game of the Year awards.Īnd, most importantly, my horizon expanded.īlood, Sweat, and Pixels is the instruction manual to the game industry I never realized I needed. I cringed as Obsidian’s high-level staff members recounted the massive layoffs that accompanied the cancellation of their planned fantasy RPG Stormlands, a bloodbath which the game’s director, Josh Sawyer (who survived the layoffs) called “probably the worst day of career.” My mouth gaped as I read the story of Eric Barone, the one-man army behind last year’s indie smash, Stardew Valley, whose girlfriend supported him for five years as he handcrafted every aspect of the game. 7 by Harper Paperback-hides interesting tidbits in every nook and cranny. Like the best open worlds, Kotaku news editor Jason Schreier’s nonfiction book, Blood, Sweat, and Pixels-released Sept. WTF Ensemble worked hundred-hour weeks for nearly a year during the development of Age of Empires. LOW After four or five chapters, the stories begin to blur together. HIGH Schreier’s intimate account of Eric Barone’s six-plus years of work on Stardew Valley. ![]()
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